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The two of commandBuffer, and the elements of pCommandBuffers must happen to be developed, allotted, or retrieved with the very same VkDevice

If submitCount is not really 0, pSubmits need to be a valid pointer to an assortment of submitCount legitimate VkSubmitInfo2 constructions

Host entry to the VkCommandPool that commandBuffer was allocated from needs to be externally synchronized

Each of buffer, and commandBuffer ought to are actually designed, allotted, or retrieved in the exact VkDevice

The VkCommandPool that commandBuffer was allocated from need to guidance transfer, graphics, or compute functions

Both of imageView, and resolveImageView which can be valid handles of non-dismissed parameters have to are actually created, allotted, or retrieved within the exact VkDevice

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If pAllocator will not be NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks construction

If postSubpassSampleLocationsCount is not 0, pPostSubpassSampleLocations great site should be a valid pointer to an array of postSubpassSampleLocationsCount legitimate VkSubpassSampleLocationsEXT constructions

pBuffers have to be a sound pointer to an variety of bindingCount legitimate or VK_NULL_HANDLE VkBuffer handles

Host usage of all VkPhysicalDevice objects enumerated from occasion must be externally synchronized

For commands recorded inside a render move, this involves all other instructions recorded Within the exact subpass, such as the vkCmdBeginRenderPass and vkCmdEndRenderPass commands that delimit the identical render pass instance; it does not consist of commands recorded to other subpasses.

The why not look here VkCommandPool that commandBuffer was allotted from will have to assistance transfer, graphics, or compute operations

or shading charge image is study to ascertain the fragment shading find out this here amount for portions of the rasterized primitive.

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